Archive for March, 2008

First chapter of “The making of GTII”

Friday, March 14th, 2008

As stated in the previous blog, I’ve been working on a making of for Gladiator Trials II starting when I first had the idea of the game (back in 2004) to the current version available today. I hope it will be an interesting read to both those who enjoy the game and anyone who is involved in game development. I originally intended to do a simple postmortem, but felt I could do a bigger job and hopefully include much more value than a postmortem can achieve.
http://www.gladiatortrials2.com/makingof
Feel free to comment on the blog, forum or via email about the first chapter. I won’t hold any dates to when the rest will be finished just yet, but I’ll be sure to update on the progress from time to time on the blog.

In other news I’ve updated the Gladiator Trials II manual to reflect the changes from v1.2 and included some minor updates here and there. I’m working on getting the rest of the manual completed, hopefully the basic and advance sections will be completed in the next few weeks.

Mac port of Gladiator Trials II v1.2.0 Released

Friday, March 7th, 2008

And now the mac port has been released for Gladiator Trials II v1.2.0, bringing with it all the changes from the windows version.Gladiator Trials II Important Links:

Download Mac OSX Demo [Here]
Purchase Full Version [Here]

 I’ve finally started work on the GTII postmortem, although it’s more than just a simple postmortem as it goes through the history of the game from it’s beginnings back in 2004 to the latest version 1.2.0. I’m not sure when it’ll be completed, but it’ll span quite a few pages of text and come with alot of screenshots ranging from the very first mockup’s and many unreleased screenshots showing off the game during it’s development, to what it is today. I’ll be sure to post a sneak preview sometime in the next week or two for those interested, and keep everyone updated on how it’s progressing.

Lastly, many are probably wondering what I am working on now. Well I can’t reveal any specific game details, but I have decided to change my programming engine and move into the realm of 3D. I just recently decided on my toolset and so it’ll take a few weeks getting used to it before I actually start coding anything new. Currently I have two game designs that I am deciding on, once I pick one I will start blogging alot more about the game for those eager for new details.