Great progress over the last few days, so much that I can safely announce a release within the next couple of days! That’s right, version 1.2 of Gladiator Trials II is being released in only a few more days which also means the special pricing of $19.95 won’t last much longer.
A sneak peak at the new Arena GUI has arrived, check out the screenshot below

Arena GUI
As you can see, the spells are now visible for the current Gladiator at all times, as well as the name, health and mana of said Gladiator. Hovering over a spell will produce detailed information about the spell in the bottom right corner. The name of the current tier is also visible just below the arena. The combat log has been improved, as you can see it now logs details like a Gladiator casting a spell or defending (and in italics), this really helps during those action-heavy moments.
Some little tidbits about what’s changed gameplay wise:
Camp Game Speed
The game speed options are now Pause, Play and Fast (no more “faster” option). Play is now 25% faster while the Fast speed is actually 20% faster than the recently removed “faster” option.. Confused? To put it another way, the game can now be played 20% faster than all previous versions!
Combat Speed
Now the options range from 1 - 3 (was 0 - 4) , with 1 being 2x faster movement speeds than the old 0(zero) speed setting and 3 being around the speed level of the old 2. To make this less confusing, again just remember the game will play slightly faster than before and from testing this is a good thing
Bread and Water
The bread and water storage capacity was increased for the Inn, Bakery and Well, as well as the amount of thirst quenched from each unit of water. This helps push more of the attention towards the fun parts of the game, the Gladiators.
Building
Not only has the speed of the game increased, but now buildings will build instantly. No more waiting for a certain building to be built, just select the area and it’s ready to go!
Unfortunate Casualties
There were two features that I was hoping to include but have since fallen to the side due to time constraints. The first is the new slave market, which was meant to be changed to a community camp site, and the second was the arena entrance being called from clicking on an object. The clickable object seemed a little too confusing during playtesting, so instead the GUI was designed with the central point being a larger Arena button. Both features weren’t critical or high on the importance list, and I do believe they added little value when compared to the dozens of changes that did make it.
Release Date
The latest date of release will be Sunday (27th), if the testing phase goes without a hitch it should arrive sooner than that. Again, you will need to visit the official site (or this blog) in order to obtain the update due to the server change issues with the Launcher update feature.